First of all! Flaer Smin - Thanks for soundtrack! https://www.last.fm/pl/music/Flaer+Sm... Description how to import and use that scene is below. It's 2 x2 km scene with world generated procedurally almost without manual placement. All assets are scanned by NatureManufacture team. Demo files: https://www.dropbox.com/s/c8pr0sxvi3p... To build this scene we used: • Meadow Environment - Dynamic Nature (all 3d assets) https://assetstore.unity.com/packages... • Vegetation Studio Pro (foliage spawn and render system) https://assetstore.unity.com/packages... • River Auto Material 2019 - river, roads, lakes building https://assetstore.unity.com/packages... • CTS 2019 (terrain shading) https://assetstore.unity.com/packages... How to run demo from video: • You need Unity 2018.3 or higher. (non srp) • Please do all step 1 by 1. It will save your time and confusion. We will clean everything more (prefabs mostly) but now scene works properly. This is it's first release. SETUP MANUAL: 1. Import Vegetation Studio PRO (Latest) https://assetstore.unity.com/packages... 2. Setup project with VS project like it's mentioned here (Setting up unity part only): https://www.awesometech.no/index.php/... 3. Setup project to linear color space in player settings 4. Setup project deferred rendering in Graphics Settings (not necessary but it improve speed) 5. Import Post Process Stack 2 into your project from Window -Package Manager - Post Processing (click update or install) 6. Import R.A.M 2019! into your project (water shading, road and river splines, ground textures) https://assetstore.unity.com/packages... 7. Import CTS 2019 – Complete Terrain Shader 2019 to your project (terrain shader - not necessary but setup was made with CTS). https://assetstore.unity.com/packages... If you don't use CTS after scene import change material at terrain object back to standard shader. 8. Import Hills Demo Meadow Environment & VS PRO file to your project. https://www.dropbox.com/s/c8pr0sxvi3p... 9. Find folder called Hills Demo Scene in NatureManufacture Assets folder inside Meadow Environment Dynamic Nature. 10. Open scene called "Meadow Biome" 11. Click Play - you could fly and check demo scene. 12. Low FPS - for low end gpu turn off screen space reflections from post processing object (it's expensive) Make note that current scene setup spawn all foliage at baked mode to the camera. To modify scene you have to clear vs pro storage and enable runtime spawn. 13. Optional: Bake ambient light in window-rendering - lighting settings (It will break reflections a bit probably but nothing special - check point "D" in more useful options part). More useful options about visual effects and optimisation: You could turn on movie track by disable Extended Flycam script on camera and turn on Playable director and Animator. You could extend scene by drag and drop adding forest. Simply in biome profiles you will find "Small Forest" and "Small Forest Line" prefabs. Drag and drop them and modify shape to get new forest objects. At the end you have to bake texture splatmap. You could expand foliage rendering distance in VegetationSystemPro objects in Vegetation Settings. (we use 400 for grass and additional 300 for trees at video) If foliage distance will be high you probably should bake vegetation to spawn it smoothly. Reflections - make note that when you re-bake reflection probe you have to see area around probe because vs pro instance foliage only for camera. We bake all probes with high view for foliage. You could adjust shadow distance to 1350 like we did and improve shadow resolution to Very High Resolution. What else? ENJOY and play with it, build a game or nice video! All best from NatureManufacture team and thanks for supporting us!
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